It allows you to see what’s directly in front of you at the cost of being able to see anything else.Dead Space was an unexpected treat when it was originally released. The torch isn’t illuminating - it’s isolating. This slows Isaac down even more and zooms the camera in so that your gaze is now embedded even deeper into the screen. The only way to light it is to aim your weapon. The torch in Dead Space isn’t quite so friendly as ones in other games. Even when something does lurk in the shadows, it’s normally not as frightening as what we imagine, and so we are able to overcome it. A torch illuminates these spaces and dispels our fears by revealing that nothing is hidden after all. We’re afraid of the dark because we don’t know what’s in it, and our imaginations are untethered in that empty space full of potential nightmares. Set in a decaying Planet Cracker-class ship, Dead Space contains a lot of areas with little light. The movement speed isn’t a consequence of an old or poorly made game, it’s a deliberate, conscious choice designed to strip you of power and leave you vulnerable and afraid.ĭead Space’s control of your gaze and its mobility features coalesce in the form of the flashlight affixed to your weapon. By the time you’ve turned around and found there's nothing to be seen, you’re left to wonder if you imagined it, or if the culprit snuck away and is waiting to torment you further. By making you unable to snap around to investigate strange sounds, Dead Space lets your mind race as the anticipation of what Eldritch horror caused the disturbance fills you with terror and dread. Mobility is one way to break free from the dread within the broken down hull of the Ishimura, so Visceral Games places Isaac in a cumbersome suit that prevents him from turning his head too far before he has to turn his body too. The weighty nature of Dead Space’s controls also helps to focus your gaze.
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